Citations
"Convenience, accessibility, and anonymity—... factors that might promote excessive gambling behavior" for Internet gamblers. (e.g., Griffiths 2003; Griffiths and Parke 2002; King and Barak 1999)
"A minority of users typically account for a majority of service usage ... highly intense subscribers: those who wagered the most money and those who made the most bets."
"Some industry analysts suggest that increasing the social nature of these services will decrease the rate of inactive accounts." (Peoples 2013)
Some "gamblers view sports betting as a way to fulfill the need to socialize with friends and other people." (Fang and Mowen 2009)
"Women tended to be drawn to the lottery products, while a greater per- centage of men engaged in English soccer sportsbetting" - in Iceland
External References
Griffiths, M. D., & Parke, J. (2002). The social impact of internet gambling. Social Science ComputerReview, 20(3), 312-320.
Griffiths, M. D. (2003). Internet gambling: Issues, concerns, and recommendations. CyberPsychology &Behavior, 6(6), 557-568.
King, S. A., & Barak, A. (1999). Compulsive internet gambling: A new form of an old clinical pathology.CyberPsychology & Behavior, 2(5), 441-456.
Peoples, G. (2013). Business matters: Spotify, Deezer inactive accounts are just part of doing business. billboard biz.
Fang, X., & Mowen, J. C. (2009). Examining the trait and functional motive antecedents of four gamblingactivities: Slot machines, skilled card games, sports betting, and promotional games. Journal ofConsumer Marketing, 26(2), 121-131.